仿以然胜甲修改
出处:
cnblogs
|
2012-01-13 10:51:00 | 阅读:17 次
本次修改主要针对Desktop类 在第一篇中,Desktop类有一个问题就是不支持Rows设置为三或三以上的数
本次修改主要针对Desktop类
在第一篇中,Desktop类有一个问题就是不支持Rows设置为三或三以上的数
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
namespace yrsj.Controls
{
public class Desktop : Canvas
{
private string clickName = string.Empty;
//记录单击控件名称
private List<double> Tops = new List<double>();
//Top位置坐标
private List<CustomPanel> Panels = new List<CustomPanel>();
//Panel集
private int ctlNum = int.MaxValue;
private int rowCtlNum = int.MinValue;
private bool isLoaded = false;
public static readonly DependencyProperty RowsProperty = DependencyProperty.Register("Rows", typeof(int), typeof(Desktop), new PropertyMetadata(1, RowsChanged));
public int Rows
{
get
{
return (int)GetValue(RowsProperty);
}
set
{
SetValue(RowsProperty, value);
}
}
private static void RowsChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
Desktop desktop = sender as Desktop;
if (desktop == null) return;
int rows = 0;
if (e.NewValue != null) int.TryParse(e.NewValue.ToString(), out rows);
if (rows > 0) desktop.rowCtlNum = (desktop.ctlNum / rows) + (desktop.ctlNum % rows > 0 ? 1 : 0);
}
public Desktop() : base()
{
this.MinWidth = 480;
this.MinHeight = 400;
this.Loaded += new RoutedEventHandler(Desktop_Loaded);
}
void Desktop_Loaded(object sender, RoutedEventArgs e)
{
if (isLoaded) return;
for (int i = 0;
i < this.Children.Count;
i++)
{
CustomPanel panel = this.Children[i] as CustomPanel;
if (panel == null) continue;
if (panel.Name == null || panel.Name.Trim() == "") panel.Name = "panel" + i.ToString();
panel.Click += BodyPanel_Click;
panel.Margin = new Thickness(5, 3, 3, 3);
Panels.Add(panel);
}
ctlNum = Panels.Count;
if (Rows == 0) Rows = 1;
rowCtlNum = (ctlNum / Rows) + (ctlNum % Rows > 0 ? 1 : 0);
this.SizeChanged += new SizeChangedEventHandler(Desktop_SizeChanged);
Desktop_SizeChanged(sender, null);
isLoaded = true;
}
private void Desktop_SizeChanged(object sender, SizeChangedEventArgs e)
{
Double LWidth = 0;
//小对象的宽度 Double MWidth = 0;
//大对象的宽度 Double MHeight = 0;
//大对象的高度 Double LHeight = 0;
//小对象的高度 CalcPanelWidthAndHeight(out LWidth, out LHeight, out MWidth, out MHeight);
//判断执行动画 if (string.IsNullOrEmpty(clickName) == true)//初始化动画,也就是第一次点击
{
this.Children.Clear();
SetNormalState(MHeight, null);
}
else
{
Initialization(MWidth, MHeight, LWidth, LHeight);
}
}
private void SetNormalState(double height, Storyboard sb)
{
Double MiddleWidth = this.ActualWidth / rowCtlNum - 5;
//对象宽度 Double MiddleHeight = height / Rows - rowCtlNum - 5;
//对象高度 int curRow = 0;
for (int i = 0;
i < ctlNum;
i++)
{
if (i >= rowCtlNum) curRow = i / rowCtlNum;
CustomPanel temp = Panels[i];
double left = 0;
double top = 0;
if (i < rowCtlNum)//控制行Top
{
top = 2;
//第一行顶点 left = MiddleWidth * i + i * 5;
//第一行的左边距
}
else
{
top = this.ActualHeight / Rows * curRow;
//第二行顶点 left = MiddleWidth * (i - rowCtlNum * curRow) + (i - rowCtlNum * curRow) * 5;
//第二行的左边距
}
if (sb == null)
{
temp.Width = MiddleWidth;
temp.Height = MiddleHeight;
temp.SetValue(Canvas.LeftProperty, left);
//与Margin有所不同 temp.SetValue(Canvas.TopProperty, top);
this.Children.Add(temp);
}
else ReducePanel(sb, temp, MiddleWidth, MiddleHeight, top, left);
}
}
private void CalcPanelWidthAndHeight(out double lWidth, out double lHeight, out double mWidth, out double mHeight)
{
lWidth = 200;
//小对象的宽度 mWidth = this.ActualWidth - lWidth - 5;
//大对象的宽度 mHeight = this.ActualHeight - 5;
//大对象的高度 lHeight = (mHeight - (ctlNum - 1) * 6) / (ctlNum - 1);
//小对象的高度
}
private void BodyPanel_Click(object sender, RoutedEventArgs e)
{
CustomPanel panel = sender as CustomPanel;
//Canvas ca = panel.Parent as Canvas;
Double LWidth = 0;
//小对象的宽度 Double MWidth = 0;
//大对象的宽度 Double MHeight = 0;
//大对象的高度 Double LHeight = 0;
//小对象的高度 CalcPanelWidthAndHeight(out LWidth, out LHeight, out MWidth, out MHeight);
//判断执行动画 if (string.IsNullOrEmpty(clickName) == true)//初始化动画,也就是第一次点击
{
clickName = panel.Name;
//保存为上一个点击按钮 Initialization(MWidth, MHeight, LWidth, LHeight);
}
else
{
Storyboard sb = new Storyboard();
if (panel.Name == clickName)//还原界面
{
//当点击上一个点击的按钮时,还原初始界面 SetNormalState(MHeight, sb);
clickName = string.Empty;
}
else//位置交换
{
CustomPanel ctl = this.FindName(clickName) as CustomPanel;
MaxPanel(sb, panel, MWidth - 5, MHeight - 10);
ctl.Button.IsMax = false;
ReducePanel(sb, ctl, LWidth, LHeight, Canvas.GetTop(panel), MWidth);
clickName = panel.Name;
}
sb.Begin();
}
}
/// <summary>
/// 获取每个对象顶点的位置数组
/// </summary>
/// <param name="ca"></param>
/// <returns></returns>
public List<double> topList(Canvas ca)
{
List<double> ListTmp = new List<double>();
//Top位置坐标 //初始化Tops坐标 //Tops.Add((ctlNum - 1));
Double MHeight = this.ActualHeight - 5;
//大对象的高度 Double LTop = (MHeight - (ctlNum - 1) * 6) / (ctlNum - 1);
//小对象的高度 for (int i = 0;
i < ctlNum - 1;
i++)
{
//95:初始化后控件高 3:间距 ListTmp.Add(i * LTop + i * 5 + 5);
}
return ListTmp;
}
/// <summary>
/// 所有对象归位
/// </summary>
/// <param name="MaxWidth">大对象的宽</param>
/// <param name="MaxHeight">大对象的高</param>
/// <param name="LWidth">小对象的宽</param>
/// <param name="LHeight">小对象的高</param>
private void Initialization(double MaxWidth, double MaxHeight, Double LWidth, Double LHeight)
{
Tops = topList(this);
Storyboard sb = new Storyboard();
int iTop = 0;
for (int i = 0;
i < ctlNum;
i++)
{
CustomPanel ctl = Panels[i];
if (ctl.Name == clickName)//判断是否是单击对象
{
MaxPanel(sb, ctl, MaxWidth - 5, MaxHeight - 10);
//第一次点击时
}
else
{
ctl.Button.IsMax = false;
ReducePanel(sb, ctl, LWidth, LHeight, Tops[iTop], MaxWidth);
//其它的缩小归位 iTop++;
}
}
sb.Begin();
}
/// <summary>
/// 放大Panel对象
/// </summary>
/// <param name="sb"></param>
/// <param name="panel"></param>
private void MaxPanel(Storyboard sb, CustomPanel panel, double MaxWidth, double MaxHeight)
{
sb.Children.Add(CreateDoubleAnimation(panel, "(FrameworkElement.Width)", panel.Width, MaxWidth));
sb.Children.Add(CreateDoubleAnimation(panel, "(FrameworkElement.Height)", panel.Height, MaxHeight));
sb.Children.Add(CreateDoubleAnimation(panel, "(Canvas.Top)", Canvas.GetTop(panel), 5));
sb.Children.Add(CreateDoubleAnimation(panel, "(Canvas.Left)", Canvas.GetLeft(panel), 0));
}
/// <summary>
/// 缩小Panel对象,也就是小窗口的大小
/// </summary>
/// <param name="sb">动画板</param>
/// <param name="panel">动画对象</param>
/// <param name="width">宽度(缩小目标)</param>
/// <param name="height">高度(缩小目标)</param>
/// <param name="Top">对象最终顶边</param>
/// <param name="Left">对象最终左边</param>
private void ReducePanel(Storyboard sb, CustomPanel panel, double width, double height, double Top, double Left)
{
sb.Children.Add(CreateDoubleAnimation(panel, "(FrameworkElement.Width)", panel.Width, width));
sb.Children.Add(CreateDoubleAnimation(panel, "(FrameworkElement.Height)", panel.Height, height));
sb.Children.Add(CreateDoubleAnimation(panel, "(Canvas.Top)", Canvas.GetTop(panel), Top));
sb.Children.Add(CreateDoubleAnimation(panel, "(Canvas.Left)", Canvas.GetLeft(panel), Left));
}
/// <summary>
/// 创建一个DoubleAnimation动画对象
/// </summary>
/// <param name="element">动画对象</param>
/// <param name="property">动画对象属性</param>
/// <param name="from">起始值</param>
/// <param name="to">结束值</param>
/// <returns></returns>
public static DoubleAnimation CreateDoubleAnimation(DependencyObject element, string property, double from, double to)
{
DoubleAnimation da = new DoubleAnimation();
TimeSpan tsBeginTime = new TimeSpan(0, 0, 0, 0, 0);
//开始时间 TimeSpan tsDuration = TimeSpan.FromMilliseconds(1000);
//播放时间的长度 da.BeginTime = tsBeginTime;
da.Duration = new Duration(tsDuration);
//播放长度 da.To = to;
da.From = from;
da.EasingFunction = new PowerEase()
{
EasingMode = EasingMode.EaseOut, Power = 3
}
;
Storyboard.SetTarget(da, element);
Storyboard.SetTargetProperty(da, new PropertyPath(property));
return da;
}
}
}
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